
Game Environment
Shelby Way - VIST 372
Texturing
Texturing is quite possibly my weakest skill when it comes to the 3D pipeline. However, had a similar drive for texturing as I did with modeling. As in I wanted to texture as many assets as possible to make up for my lack of involvement with the Unreal engine. This idea did prevent a bit of a challenge because I did not have steady access to Substance Painter.
I did all of my texturing by painting in Photoshop. Because of this, I had to pay attention to what I signed up to texture since I couldn't create properly metallic or shiny objects that reacted to the light the way they should. However, I did take on the transparent coffee containers that sit on the back shelf since they are in a locked position that wouldn't be affected by the player as much.
These containers took a couple of experiments to get settled. The ones along the shelves had transparent tops with painted highlights over the glass and coffee grounds. Those were relatively simple once I had the concept down. The jars on the bar posed more of a challenge as the model did not respond to the transparent textures the way the shelved jars had. The lid also became transparent depending on where the camera was placed/angled. I ended up solving this by separating the UVs for those jars into a transparent "body" and a solid "lid."